June 18, 2009

First Attempt

"How child-protection policies can inhibit (or improve) the integration of educational technology into the elementary school setting?"

Related terms/concepts:
- safety
- privacy
- acceptable use policies
- liability
- site blocking
- social networking
- educational networking

Related tools:

Website review site:
Must be at least 16 years of age:
Friendster
PR 4 Online community connecting friends
Must be at least 14 years of age:
MySpace
PR 8 A Place For Friends
Must be at least 13 years of age & in high school:
Facebook PR 8 Social Utility that connect people with those around them
Must be at least 13 years of age:
  • Hi 5 PR 6 Who’s in?
  • Xanga PR 7 A weblog community
  • IMVU PR 6 Chat with friends in 3D
  • There PR 6 Online virtual world
  • Chamber of Chat PR 6 Harry Potter online role playing game
  • Second Life PR 8 3D Virtual World
  • Runescape PR 6 Online adventure community
  • Jaiku PR 6 Share your activities
  • 43 Things PR 7 Microblogging site to share with community
  • Bebo PR 7 Social network for sharing and entertainment
  • Gaia Online PR 6 Virtual community with games, message boards & economy
  • vSide PR 6 Virtual music community
  • Windows Live Spaces PR 7 Community of friends for sharing and blogging
No Age minimum but must have parents approval:
  • uSchoolnet.com - must be UNDER 13. Best example of a purely educational SNS for kids.
  • elgg *not sure about age req. but built specifically for edu
  • Yoursphere - home oriented SNS
  • Saywire - school oriented SNS
  • ConnectYard - school oriented SNS
  • ePals - started as school collaborative project tool, becoming a school oriented SNS
  • eChalk - school oriented SNS
  • YoMod -
  • NetTrekker - school-safe search engine with community features
  • Imbee (closed after $130K fine from FTC over COPPA and data-collection practices) Social Networking designed for kids 8-12
  • Active Worlds PR 6 3D virtual world chat
  • Boom Bang PR 4 Chat, make friends and explore a virtual world
  • Dofus PR 6 Mulit player online role playing game
  • DxD Disney's gamer site
  • Sanriotown PR 6 Hello Kitty games, community, blogs and forums
  • Webkinz PR 6 Virtual pet community for plush pets
  • Club Penguin PR 6 Virtual world for kids
  • Marapets PR 3 Virtual pet site with games and chat community
  • Shining Stars PR 5 Chatting, naming stars and virtual star worlds
  • Neopets PR 6 Virtual world for pets
  • Endless Online PR 4 Community role playing games
  • Eternal Lands PR 5 Community role playing games
  • Furcadia PR 5 Community role playing game
  • Graal Online PR 5 Community role playing games
  • Guild Wars PR 6 Community role playing games
  • Hero Online PR 4 Community warfare games
  • Millsberry PR 4 Home building community


Legal issues:
CIPA -
COPPA -
E-Rate discounts -
DOPA (and state versions) -

Authors/Researchers:
- Zheng Yan
- Julie Evans - Project Tomorrow
- Amanda Lenhart - Pew Internet & American Life Project
- Danah Boyd - Microsoft Research New England
- Henry Jenkins - MIT Comparative Media Studies Program
- Mizuko Ito - Digital Youth Project
- Jay Sivin-Kachala - Interactive Educational Systems Design, Inc. (edu mrkt research)

Organizations:
- Project Tomorrow
- Pew Internet & American Life Project
- CoSN
-

Related inhibitors:
- Liability

I. Discuss value of EdTech (social/educational networking) to students
a) discuss possible value to elementary students
II Summarize child-protection policies (CIPA, COPPA.. mention COPA, DOPA), AUPs
III Summarize few data on access to these tools from school
IV Suggest survey to sample actual access to these tools from various elementary settings
V Report on findings

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